the first interactive pop-up game

Play for real: interact with all the 3D mechanisms!

Oniria: the Wondrous Kingdom of the Dragons

Tales tell of an idyllic paradise, filled with marvelous dragon-made wonders.

This may have been true… in the past. Now, the fate of Oniria is hanging in the balance,
and the only portal through which you can reach this world is the Wonder Book.

Wonder Book box

Wonder Book is a cooperative dungeon-crawler, a narrative-driven game with a branching storyline with a twist: the game board is an outstanding and interactive 3D pop-up book!

Wonder Book
Wonder Book Tina and Drake

One card after another, each
scenario plunges you deeper into
the adventure, letting you
discover different paths of the
story: each of your choices will
have consequences!

Key Features

An innovative pop-up book instead of a game board!

Interactive 3D scenarios

A 10-hour-long campaign, with many surprises. Unlock new content to play it again at an higher difficulty!

Meaningful storyline choices. Replay the game by choosing different paths and change your destiny!

6 campaign chapters, each revolving around a different pop-up mechanic

Wonder Book Set Up

Game Components

  • 1 Pop-up book
  • 4 Hero miniatures
  • 8 Wyrm miniatures
  • 5 Dice
  • 17 Sparks of Magic
  • 40 Heart tokens
  • 10 Destiny tokens
  • 8 Stun tokens
  • 1 Dark Aura token
  • 248 Cards, divided into 6 chapter decks
  • 6 Wyrm cards
  • 16 Shred cards
  • 1 Mysterious envelope

Do you have the Promo Kit?
Discover how to use it!


Unique Pop-up Mechanisms

Each pop-up has its own unique gameplay rules that will surprise you with an unforgettable immersive experience. Miniatures will constantly interact with the 3D pop-up scenery!

Branching Storyline

Your choices matter! As you delve deeper into the majestic world of Oniria, make difficult decisions and follow your path to one of the many endings. Thanks to the Keyword system the game will remember your choices.

Card-driven Gameplay

Just follow the story with the Chapter's deck of cards and let the game introduce you to all the different paths, then start playing inside the book with a simple yet deep dice combat system.

Challenging Enemies

Thanks to a deck specifically designed to manage the enemies' behavior, no two combats feel the same! Wyrms have simple rules to follow but offer a deep challenge. Watch out! The deck will evolve and change as you go deeper into the story!

Strong Co-op Synergies

Your Hero attacks and abilities are strong enough to defeat most enemies, but victory will require team strategy! Don't be shy to experiment with your skills!

Customize Your Hero

Build your Hero's abilities to match your gameplay style: each time you get an upgrade, you will have the opportunity to choose one of two new powerful skills that will affect how your Hero will play.



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Wonder Book Characters
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PLACES: Oniria

Oniria was generated by the impact of an ancestral deity of chaos, known as the Draken, which released all its powerful magic into the ground and into the air, lighting up the planet, covering it with vegetation, and giving birth to the magical dragons.

The Draken left the Gems of Genesis, crystals of pure power, scattered in the ground. These teemed the caves and tunnels of the underground with light and magic. Their essence evaporated also above the surface, making life possible for the dragons.

The dragons started a war against each other for the dominion of the Gems and of the underground  prosperous world.

The war ended with a pact between the two factions that had been created. One would occupy the much disputed underground world, which became known as the Underworld. The other would keep the gems but would live on the surface, the Upperworld.

However, over time the situation inverted. Thanks to the Gems, the Upperworld became richer and richer in magic, while the Underground lost all of it, becoming a dark and inhospitable place. Most of the dragons there died, and the ones that survived had to adapt, turning into grotesque blind creatures capable of living without magic: the wyrms.

Since then, the great imbalance of power between the two kingdoms has fueled a climax of increasing tensions. Finally, the Underworld, led by king Krag, recently turned against the Upperworld, overthrowing its dragon-king Eidolon.

Despite getting revenge for his people, Krag is not satisfied. Blinded by his thirst for vengeance, he seeks absolute power, and plots something dark and dangerous that could endanger the future of Oniria itself.

Oniria needs heroes who will stop the evil plans and restore order and peace before it's too late. But how to reach this distant and hidden world? It seems that humans have already once discovered Oniria, centuries ago, thanks to a book used as a portal: the Wonder Book. But does this book really exist, or maybe it's all just a legend?

PLACES: The Tree of Dreams

At the center of Oniria is a majestic tree, which goes by the name of the Tree of Dreams. All the vital magic of the Upperworld seems to emanate from its wide, golden crown. Its sturdy, bone-like bark wraps around the hollow trunk like an exoskeleton, serving as a castle for the dragon-king of light. At the bottom, its multitude of gnarled roots dig into the ground, reaching unbeknown depths in the dark Underworld beneath.

The Tree of Dreams is the perfect metaphor for Oniria: light shines high above and quickly turns to bottomless darkness as soon as you drop below ground level.